Categories
Art and Design

List of Brazilian graphic designers and illustrators

Bookmarked Brazilians Who Design (brazilianswho.design)

A repository to celebrate the work of talented Brazilian designers and showcase it to the world.

Categories
Art and Design Resources and Reference Science

A visual compendium of vintage mineral art

Bookmarked British & Exotic Mineralogy (c82.net)

All 2,242 of James Sowerby’s illustrations from his compendium of knowledge about mineralogy in Great Britain and beyond published between 1802 and 1817 and arranged by color.

Categories
Art and Design Society

Will “good enough” AI beat human artists?

Replied to

The problems of relying on AI art

AI leads towards visual convergence when trained on generic material not unique to different cultures or styles, always going to come up with the go-to visual and nothing unique unless instructed by a human. Will continue to allow the current visual paradigm to dominate. Sometimes the archetypical rendering is fine, the unique elements are somewhere else, but relying only on that will not create new visions of the future for sci-fi renderings.

The computer is limited by the input it receives, and cannot make estimations outside of 1) what it is given 2) what the scientist-academic nudges it to do 3) the scope of the project…

It cannot adequately have the dataset to make everything, because it’s limited to who can give it that data and how that data is acquired. So much of what artists are inspired by come from non-digital, non-archived sources: stories from our ancestors, inherited cultural modes, language (which affects our metaphors and perceptions of time and philosophies), animals wandering around, sensory experiences, memes, etc…

Basically, what I am saying is that just like humans, the AI is limited by its inability to access information it doesn’t have.

— Reimena Yee, The Rise of the Bots; The Ascension of the Human

Will good enough win when it comes to art? If it’s between free and paid, the free version may be good enough for a lot of commercial uses…

Is convergence enough to stop “good enough”?

In other creative fields, art is already converging to homogeneous looks and sounds:

To minimize risk, movie studios are sticking with tried and true IP, and simply adding onto or remaking existing works.

Will illustration and the visual arts follow the same trend? For some commercial art needs, the purpose is to fit a tight-fit visual niche — think romance book covers, or organic food packaging, where the goal is to communicate quickly what category of product it is.

But, some art — like magazine covers — does need to stand out. Distinctiveness is part of the goal. This is where creative work can persist despite “good enough” in other areas.

Will AI-created artwork achieve its goals?

Example: cover illustration

The art on these covers is pretty enough but the type is bad:

If you just need a placeholder cover these seem fine, but I’m curious whether these are enticing enough to sell books. Probably something you could use for a lead magnet, something you’re not selling but just want to have a cover in the Kindle library.

Example: comics

Some fine vibe-setting panels for a comic, but not super useful for storytelling, the panels are too similar, and how good will it be at action? I can’t imagine it will naturally generate unique poses and dynamic angles to keep scenes visually interesting. Just a few pages of this feels slow-paced.

If this is the only kind of art it can produce, it will only be useful for indie literary type comics. I think what’s going on is that grand vistas look impressive and are hard to draw, but the AI’s problems are also more apparent at closer scales, where it adds weird distortions or things don’t align we’ll. Our brains can ignore or fix the problems in a vista, but they’re impossible to ignore when they’re the focal point.

I would guess, like Ursula Vernon, AI will be a tool to reduce workload for artists needing to draw complex environment panels, and an asset library for rendering environments. In current state Vernon found it needed a lot of post processing.

This art style looks beautiful now, kinda Monstress – esque / movie concept art, but I suspect that the more people use it, the more generic it will feel and people will value art that’s clearly created by a human / has its own visual style.

Implications for the industry

This tech could push down editorial illustration prices so only newbies who live on starvation wages will be able to compete with AI, plus high end artists who can retain boutique clients that value uniqueness and want to signal that they are a luxury publication / brand, so the middle career folks will disappear. Or, will only high end creators with distinctive appeal be able to keep working and all junior creatives fade out?

If you’re a creator, you either have a style or you don’t. If you don’t, you’re simply a gig worker. And if you have a style, there’s a computer program that’s going to not only encourage people to copy your style, but expand it.

For some, this is going to lead to enormous opportunities in speed, creativity and possibility. For others, it’s a significant threat.

— Seth Godin, Unprepared as Always 

Not yet, but…

I’d say AI is not good enough *yet* for most use cases, but it will get better over time. In the long run there will be less work for creatives actually producing their own renderings (linework, painting, photoshoots) and more the art direction angle of knowing what prompts to give the AI to get what you want, plus correction of obvious rendering errors.

At the low end of the scale, a broader range of fields will be impacted (logo design, basic graphic design) — will enough small scale jobs be accessible to early career folks that the industry won’t collapse in 20 years, because no one was able to get the experience?

Categories
Art and Design

Adobe Max: Keeping a Sketchbook

Watched Keeping a Sketchbook for Fun and Inspiration from Adobe

Learn how to keep a sketchbook to improve your drawing skills, further your art, and recharge inspiration. Discover tips and tricks to keep your work fresh.

Octavia Bromell (Tink) Instagram

Started sketching as art therapy

300gpm paper for wet media, 150gpm+ for mixed media sketchbooks, use bulldog clips to keep paper flat when painting on too lightweight paper

Mostly shares from her sketchbook online –> clients commission her for work in that style which she likes to make

Not sure what to draw? Try still life

Categories
Art and Design

Placemaking with Vintage-Inspired Branding

Liked Snowy Valleys Branding by For the People Agency (forthepeople.agency)

The Snowy Valleys is a land beyond time, where life moves to a slower, more considered pace. The identity is built around this idea of seasonality and time. The typeface draws inspiration from historical regional signage combined with the stencilling found on local produce crates. Imagery elevates out-of-license heritage illustrations that favour attention to detail and craft that can only be produced with ample time.

I like the combination of modern typography with vintage illustrations and playful typographic layouts. It stands out in place branding which often seems to be photo-focused. Feels classic while still fitting the 2020 aesthetic vibe. Branding and design by For the People agency.

Categories
Art and Design The Internet

IndieWeb Create Day: Mushroom Mascot Illustrated

Replied to IndieWeb Create Day (events.indieweb.org)

Join us in the IndieWeb chat and in our Zoom room. Share ideas, create & improve our personal websites, and build upon each other’s creations. Whether you’re a creator, writer, blogger, coder, designer, or just someone who wants to improve their presence on the web, all skill and experience levels…

An initial illustration of a mushroom mascot for the IndieWeb. I sketched up ideas initially at Create Day in July.

Another activity idea: canoeing

Kawaii Versions (with face)

Added 10/12/21:

Categories
Art and Design Comics Reflection

Travelogue in Visual Essay

Liked Home Is a Mug of Coffee by Candace Rose Rardon (Longreads)

It takes a lot of percolating to become your own person.

This is a neat way to present a travelogue and to pull together something that may seem mundane and yet becomes the foundation of our days, that is different in particulars and yet the same everywhere she has traveled.

I want to remember to be more casual with how I think about comics and illustrated works – I like these blends that choose the best moments to illustrate, to add to the words. This feels intimate, almost like a journal entry, although it’s clearly addressed to an outside reader.

Categories
Art and Design Comics

Read White Rapids

Read White Rapids by Pascal Blanchet

The rise and fall of a Canadian town. Blanchet seamlessly blends fact and fiction as he weaves together the official history of the town and snapshots of the quotidian life of its residents. Blanchet’s unique, streamlined, retro-inspired aesthetic draws on art deco and fifties modernist design to vividly conjure up idyllic scenes of lazy summer days and crisp winter nights in White Rapids, transporting the reader back to a more innocent time.

wordless spread of two illustrations of the exterior and interior of a hunting cabin in Quebec

cover of White Rapids showing powerlines receding into the distance in tans, browns and orangesLess graphic novel, more historical vignette, almost an exhibition in book form. Honestly this is the type of project I would love to do though I’m not sure how successful it was.

Love the limited color palette and fun period evocative illustration. Clever page layouts and playful uses of type (though I would quibble with some of the type combos).

spread illustrating an alarm being sounded at the dam at White RapidsThis is often how I feel about Drawn & Quarterly books — I’m drawn to their visuals, but the story doesn’t grab me.

What this leaves me with is the community this town lost when it was shuttered. Despite not being fully a story, I thought the ending of this book carried a sense of that loss. Blanchet dedicated several spreads to carry the weight.

illustration of board room meeting with silouhetted figures and illustrated crest of two horses on a shieldI have a promotional postcard of this cover framed with two other postcards I got at 2007 San Diego Comic-Con, a memento of the event. (Hung it in a bathroom for a few years and picked up some water damage.) So in a sense, I’ve been meaning to read this for almost 15 years.

framed postcards of an octopus illustration, cover of Shortcomings, and cover of White Rapids

Categories
Learning Resources and Reference

Character Design Videos

Bookmarked

Videos by Stephen Silver from Adobe Max to watch for character design:

Effective Character Design: from Start to Finish

Effective Character Design: Shapes and Structures

Effective Character Design: Story, Gesture, Design, and Details

Categories
Art and Design Comics

Read Notes on a Case of Melancholia

Read Notes on a Case of Melancholia, Or by Nicholas Gurewitch

Death arrives in this darkly humorous and brilliantly illustrated tale created by Nicholas Gurewitch, author of The Perry Bible Fellowship.

I’m a big Edward Gorey fan and this felt like a fitting tribute. The scratchboard etchings, lush with blacks and the ethereal white on black lines sometimes having a ghostly quality, complemented the story well. The story was fun with an eerily fitting ending. Fantastic job emulating Grey’s illustration style while keeping it just a bit different.