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Art and Design Business Culture Featured Technology

The dream of AI is the dream of free labor

Replied to Siderea, Sibylla Bostoniensis (@siderea@universeodon.com) (Universeodon Social Media)

@clarablackink@writing.exchange

The whole damn point of AI is the fantasy of slave sentiences. “What if we had things that could think but because they are things we can own them.”
@emilymbender@dair-community.social

Corporations are excited to stop paying writers and designers and artists and actors and models and musicians and videographers — even developers. They can’t wait to make movies and games and TV shows with as few employees as possible. They are salivating over their profit margins when they can eliminate their “overhead” of employees.

Individuals are excited to create ‘free’ ‘art’ without investing time or effort into developing a skill or style. Their ideas deserve to exist, and they’ll use whatever tools allow that.

Both corporations and generative AI enthusiasts feel entitled to use others’ work without permission or pay, for their own profit. They can’t afford or don’t want to pay for art or professional writing, but they’ve found a technical way to take it anyway.

This is rooted in devaluing creative labor and wanting to mechanize production: corporations perceive creativity as a quantifiable output that they can reproduce on demand with these new tools. They cannot fathom there’s something humans contribute that they can’t reproduce through technology. To them, creativity can be distilled to data. Hard, clear, ownable.

Categories
Future Building Technology

This video pinpoints my worries about AI

Watched I tried using AI. It scared me. from YouTube

I just wanted to fix my email.

I am of the Napster generation and it is alarming to consider Chat-GPT could compare with that point of cultural change. The accelerating rate of change for everything is already exhausting. I don’t want to have to worry about whether people think AI generated text and designs are “good enough.”

But, this is how craftsmanship and skills die: a new technology comes along that gives good enough results, and not enough demand is left to sustain an industry of expertise.

Categories
Society

Darth Vader’s voice immortal

Bookmarked An AI program voiced Darth Vader in ‘Obi-Wan Kenobi’ so James Earl Jones could finally retire by Igor Bonifacic (engadget.com)

After 45 years of voicing one of the most iconic characters in cinema history, James Earl Jones has said goodbye to Darth Vader…That forced the company to ask itself how do you even replace Jones? The answer Disney eventually settled on, with the actor’s consent, involved an AI program.

Tally another one for “makes sense in this instance but ohhhhh the repercussions of this technology in unfettered capitalism” — ripe for exploitation of voice actors.

(Story idea: Little Mermaid cyberpunk retelling where she sells the license to her voice 🫠)

Categories
Art and Design Business

Link pairing: AI trained on stolen art

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HaveIBeenTrained.com to see if your work has been used to train an AI

Categories
Art and Design Culture Society

Article pairing: the monotony of modern culture

Why Culture Sucks by John Ganz

There’s something very slight and unsatisfying about recent film, television, art, architecture, design, fashion, cuisine—you name it… It often feels like we’re being fed the cultural equivalent of Soylent, a kind of nutrient-rich goo that we’re supposed to believe does the same thing as food.

In place of art, we have “content,” which in its very conception makes cultural products totally interchangeable, just stuff to fill up space.

See also: The Homogeneity of Millenial Design

20th century modernist avant-garde movements implicitly understood the experience of world-loss and their projects were often about reinvesting the lifeworld with an aesthetic character. They built world-views as much as artworks, trying to come up with new entire styles of architecture, design, novels, poetry, painting, and sculpture.

(Emphasis mine)

 

Pop Culture has Become an Oligopoly by Adam Mastroianni

In every corner of pop culture––movies, TV, music, books, and video games––a smaller and smaller cartel of superstars is claiming a larger and larger share of the market. What used to be winners-take-some has grown into winners-take-most and is now verging on winners-take-all.

See also: Where did the long tail go? by Ted Gioia

As options multiply, choosing gets harder. You can’t possibly evaluate everything, so you start relying on cues like “this movie has Tom Hanks in it” or “I liked Red Dead Redemption, so I’ll probably like Red Dead Redemption II,” which makes you less and less likely to pick something unfamiliar.

Another way to think about it: more opportunities means higher opportunity costs, which could lead to lower risk tolerance.

A couple years back I had an art project that sold shirts, and posted for some advice in a t-shirt forum. The other sellers wished me luck selling original designs: the only thing people wanted to buy, in their experience, were IP that they liked. (I suspect that’s partly true, but also that discoverability is a problem. If you just want a cool t-shirt, it’s a lot of searching and browsing to find something totally new that you like versus looking for a Star Wars shirt.)

Movies, TV, music, books, and video games should expand our consciousness, jumpstart our imaginations, and introduce us to new worlds and stories and feelings. They should alienate us sometimes, or make us mad, or make us think. But they can’t do any of that if they only feed us sequels and spinoffs…

We haven’t fully reckoned with what the cultural oligopoly might be doing to us.

See also: Book industry insights from Penguin Random House merger trial

It’s like anti-entropy: culture converges when profit is the sole motivator, and efficiency is nirvana. Why take risks when the formula works?